![]() ![]() It retains the aforementioned ISO Image compatibility:ġ. Especially if you are running System 7.5.3 or installing from the Apple Legacy Recovery Disc. That utility may not work depending on the Macintosh you are emulating.there is an easier, yet a little more two-step way to do it in Windows 10 64bit. Mounting bin/cue is not possible as far as I know. My guess was a compatibility framework too, but you pointed out things clearly.įor mounting toast and iso from inside the emulator. That solves the question why everything worked for me with a PC upgraded from W7 to W10, but not with a clean W10 installation. System 7.5.3 Universal install for All Macintoshes (37MB) install.Ģ4bit wrote:Thanks for sharing your findings about BII-142! img formats (I am looking for 68K mounting software that recognizes ISO, Bin/Cue, and Toast that is compatible with system 7.5.3). I also straight out copied DiskCopy 6 from that disc onto my Basilisk II. I used the Apple Legacy Recovery Disc with Sheepshaver. The OS install is pretty straightforward, but the key problem is installing software in general as well. Make sure that if you have an LCD monitor, you set the full screen refresh rate to 60Hz, and the frame latency timer option to 1 millisecond for the best results. Set up Basilisk II 142 as you wish.for Quadra 605 emulation (seems to be the most stable System 7.5.3 setup for Basilisk II), I would recommend using a legally acquired Performa 630 ROM (because Basillisk II does not exactly list the gestalt ID's correctly) with the 68040 FPU emulated and Quadra 605/33 (Device ID 89) selected in Basilisk II's setup. Basiliask II itself in Direct X mode requires Direct X8 to function with both 2D and 3D applications. The runtime pack from Microsoft's website does have such backward compatibility. Some will say, "But Windows 10 has should be compatible with Direct X 9 already,".nope.It was a partial compatibility media package included in Windows 7 Professional and Windows 8 Pro, and discontinued in all versions Windows 8.1, extracted it none of which included backward compatibility with Direct X 8, 7, and 6. Lastly, I downloaded the Direct X June 2010 Runtime update, extracted it, and ran Direct X "Setup" inside the extracted folder. After that I went and downloaded and installed all the Microsoft Visual C++ Runtime packages (both x86 (32bit) and 圆4 (64bit)) dating back to 2005 up to 2015 (the Basilisk II 1.4.2 GUI uses a Windows GDI interface that uses VCS 2008, but having the rest helps with redundancy). Then I had to download and install all the 32-bit GTK runtimes on Emaculation's website, for Basilisk II. That is a key factor as there are a lot of kinks worked out in the Creator's Edition update. The first thing I had to do was make sure Windows 10 was updated. There are ADP decompression/playback libraries for M68K family processors out there, if you understood how to integrate that into the sound driver (assembly), you would probably have an easier time than deciphering the ADP library.OK, so as the title implies, Basilisk II 1.4.2 for Windows still works properly on Windows 10. The object code for the Saturn ADP library is for the SH2s, so those are unquestionably what would handle the decompression. ![]() You could scroll through sound memory 16 KB at a time to try and find out where it is, if it even works. Then use SND_PCM_ON with that area of memory as the target. If I had any guess for their usage, you probably need to decipher the ADP_DecMono and/or ADP_DecStereo commands to figure out where they send the decompressed audio (somewhere in sound memory). I know this doesn't help you, but my understanding is that the ADP library that we have available is either broken or in dire need source code to look over and understand. I COULD get it to play the ADPCM files as uncompressed PCM, but doing so obviously produced garbage (it did not decompress it). I could get the stream and sound system to report no errors, but no sound would play. In my experiments, I never managed to get SGL or SBL to play the ADPCM files. ![]()
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